Digital Art For Sale

Discover digital art for sale online today. Our selection of prints and photographs are made using new technologies by our digital artists. Choose from a range of digital pieces, from abstract artworks, to our geometric abstract collection.

About the artists

We represent Reed Hearne, who uses photographic technology to elevate ordinary surroundings into extraordinary geometric artworks. We love Hearne’s Columbus Circle that depicts the energy and fast pace of modern day life in New York City. Through disrupting the warm rich colours of greens, oranges and browns with geometric lines, Hearne is able to illustrate how human masses interact and move in urban space.

If the idea of owning a piece of innovative artwork is something you are interested in, we recommend looking at Krista Kim’s series of abstract artwork. Founder of Techism, Kim explores how technology affects human connection and communication. The movement was founded in 2014 with aims of joining art and technology through the development of digital humanism. By using latest technological software in No.655 v.10 (2018) Kim creates colourful harmonious abstracts which supports her mission to use technology as a tool for creating innovative and unifying dialogue.

Discover more artists digital here.

History of Digital Art

The phrase ‘Digital art’ was first coined during the 1980s and was widely referred to art that was created in connection to early computer technology which offered digital painting programmes. Unlike other modern art movements, digital art cannot be easily confined to any distinct style or artistic methods.

The main concept of digital art is the close relationship between the artist and technology in the process or distribution of artwork. For hundreds of years, artists have used the latest technology for artistic experimentation, from the use of colour pigments in cave painting to manipulating computer code to create graphic designs.

As technology has developed traditional tools have been transformed. Acrylics and oil paints have been replaced by light and sounds effects. The two-dimensional canvas is replaced by three-dimensional multimedia projections and interactive installations. The traditional methods of making, distributing, viewing and selling art has been revolutionised. With easy access to computers, tablets, phones artists have been empowered to create their own careers, whilst accessibility to art has increased with potential artwork reaching millions of viewers and art buyers online through the internet and social media.

Growth of Digital Art

The style of Digital Art originated during the 1960s with the invention of the computer. During this decade, ground-breaking work was made by John Whitney who is viewed as the ‘father of computer graphics.’ As an animator, Whitney used mathematical functions and algorithms to transform computer imagery into graphics. Whitney created a sample reel of his effects of a lissajou curve (1968) by twisting it across the screen to illustrate waves to create the idea of a blossoming flower. Ten years later, motion pictures company Industrial Light Magic ‘ILM’ pushed the technological barrier further by ‘breaking computer code’ for greater artistic creations. Founder George Lucas wanted to create ‘never done before visual effects’ for the 1977 Stars Wars film. By working with a group of artists, engineers and technicians the group were able to push the boundaries of computer technology into the realm of visual production through the manipulation of picture and video solutions and motions.

Nam June Paik used digital art to transform traditional art forms. His ideas towards digital art remain powerfully influential on the development of the use of digital art. Japanese art collective teamlab was established in 2001 and their aims are to converge the elements of art and technology with the natural world. As artists, engineers, mathematicians, programmers and architects collaborated, they have created large scale interactive installations such as Forest of Resonating Lamp (2016). By combining the materials of Murano glass, LED and technology, teamlab have created interactive worlds that place the viewers within the creative process, as their participation changes the visuals, audios and sounds of the installations.

Find out more in our Guide To Digital Art.

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    ceci n'est pas une thelere by Miguel Vallinas Prieto
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    ceci n'est pas une thelere by Miguel Vallinas Prieto
    ceci n'est pas une thelere
    Digital - 100x70 cmRent for $170 /mo
    Pool Party (left panel) by Steve Moors
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    Pool Party (left panel) by Steve Moors
    Pool Party (left panel)
    Digital - 76x76 cm
    Pepper Boy by Steve Moors
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    Pepper Boy by Steve Moors
    Pepper Boy
    Digital - 76x76 cm
    Monumenta Triptych by Steve Moors
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    Monumenta Triptych by Steve Moors
    Monumenta Triptych
    Digital - 76x229 cm
    Monumenta 3 by Steve Moors
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    Monumenta 3 by Steve Moors
    Monumenta 3
    Digital - 76x76 cm
    Ghost (I) by Julie Rafalski
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    Ghost (I) by Julie Rafalski
    Ghost (I)
    Digital - 95x65 cm
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    Carry you! by Steve Moors
    Carry you!
    Digital - 76x76 cm
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    Pool Party (right panel) by Steve Moors
    Pool Party (right panel)
    Digital - 76x76 cm
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    ... abandon ... by Hervé Bailly-Basin
    ... abandon ...
    Digital - 90x60 cm
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    Order Beyond Biology 3C by Lewis Deeney
    Order Beyond Biology 3C
    Digital - 42x30 cmRent for $55 /mo
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    The Gift by Steve Moors
    The Gift
    Digital - 79x94 cm
    Free and easy 14 days returns
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    Lunar Pyramid Medium by Lauren Baker
    Lunar Pyramid Medium
    Digital - 59x42 cmRent for $75 /mo
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    In Reverse by Angus Vasili
    In Reverse
    Digital - 119x84 cmRent for $70 /mo
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    The Farewell by Steve Moors
    The Farewell
    Digital - 79x94 cm
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    Be Elsewhere by Romain Bonnet
    Be Elsewhere
    Digital - 150x100 cm
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    Cosmic vibrations by Victoria Topping
    Cosmic vibrations
    Digital - 85x85 cm
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    Forbidden by Delphine Lebourgeois
    Forbidden
    Digital - 60x47 cm
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    Pool Party (center panel) by Steve Moors
    Pool Party (center panel)
    Digital - 76x76 cm
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    Ghost (III) by Julie Rafalski
    Ghost (III)
    Digital - 29x27 cm
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