Digital Art For Sale

Discover digital art for sale online today. Our selection of prints and photographs are made using new technologies by our digital artists. Choose from a range of digital pieces, from abstract artworks, to our geometric abstract collection.

About the artists

We represent Reed Hearne, who uses photographic technology to elevate ordinary surroundings into extraordinary geometric artworks. We love Hearne’s Columbus Circle that depicts the energy and fast pace of modern day life in New York City. Through disrupting the warm rich colours of greens, oranges and browns with geometric lines, Hearne is able to illustrate how human masses interact and move in urban space.

If the idea of owning a piece of innovative artwork is something you are interested in, we recommend looking at Krista Kim’s series of abstract artwork. Founder of Techism, Kim explores how technology affects human connection and communication. The movement was founded in 2014 with aims of joining art and technology through the development of digital humanism. By using latest technological software in No.655 v.10 (2018) Kim creates colourful harmonious abstracts which supports her mission to use technology as a tool for creating innovative and unifying dialogue.

Discover more artists digital here.

History of Digital Art

The phrase ‘Digital art’ was first coined during the 1980s and was widely referred to art that was created in connection to early computer technology which offered digital painting programmes. Unlike other modern art movements, digital art cannot be easily confined to any distinct style or artistic methods.

The main concept of digital art is the close relationship between the artist and technology in the process or distribution of artwork. For hundreds of years, artists have used the latest technology for artistic experimentation, from the use of colour pigments in cave painting to manipulating computer code to create graphic designs.

As technology has developed traditional tools have been transformed. Acrylics and oil paints have been replaced by light and sounds effects. The two-dimensional canvas is replaced by three-dimensional multimedia projections and interactive installations. The traditional methods of making, distributing, viewing and selling art has been revolutionised. With easy access to computers, tablets, phones artists have been empowered to create their own careers, whilst accessibility to art has increased with potential artwork reaching millions of viewers and art buyers online through the internet and social media.

Growth of Digital Art

The style of Digital Art originated during the 1960s with the invention of the computer. During this decade, ground-breaking work was made by John Whitney who is viewed as the ‘father of computer graphics.’ As an animator, Whitney used mathematical functions and algorithms to transform computer imagery into graphics. Whitney created a sample reel of his effects of a lissajou curve (1968) by twisting it across the screen to illustrate waves to create the idea of a blossoming flower. Ten years later, motion pictures company Industrial Light Magic ‘ILM’ pushed the technological barrier further by ‘breaking computer code’ for greater artistic creations. Founder George Lucas wanted to create ‘never done before visual effects’ for the 1977 Stars Wars film. By working with a group of artists, engineers and technicians the group were able to push the boundaries of computer technology into the realm of visual production through the manipulation of picture and video solutions and motions.

Nam June Paik used digital art to transform traditional art forms. His ideas towards digital art remain powerfully influential on the development of the use of digital art. Japanese art collective teamlab was established in 2001 and their aims are to converge the elements of art and technology with the natural world. As artists, engineers, mathematicians, programmers and architects collaborated, they have created large scale interactive installations such as Forest of Resonating Lamp (2016). By combining the materials of Murano glass, LED and technology, teamlab have created interactive worlds that place the viewers within the creative process, as their participation changes the visuals, audios and sounds of the installations.

Find out more in our Guide To Digital Art.

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SMLXLXXL
Height25 - 200 cm
Width20 - 300+ cm
Price100 - 5,500
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All Art
showing 133 pieces
DG 241015 by Yuuko Suzuki
View in a room interior
DG 241015 by Yuuko Suzuki
DG 241015
Digital - 80x45 cm
The Farewell by Steve Moors
View in a room interior
The Farewell by Steve Moors
The Farewell
Digital - 66x66 cm
DG 241022 by Yuuko Suzuki
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DG 241022 by Yuuko Suzuki
DG 241022
Digital - 70x53 cm
CAD 231125 by Yuuko Suzuki
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CAD 231125 by Yuuko Suzuki
CAD 231125
Digital - 51x36 cm
The Collision Augmented 26 by Steve Moors
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The Collision Augmented 26 by Steve Moors
The Collision Augmented 26
Digital - 66x66 cm
... abandon ... by Hervé Bailly-Basin
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... abandon ... by Hervé Bailly-Basin
... abandon ...
Digital - 90x60 cm
DG 241111 by Yuuko Suzuki
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DG 241111 by Yuuko Suzuki
DG 241111
Digital - 70x53 cm
Carry you! by Steve Moors
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Carry you! by Steve Moors
Carry you!
Digital - 76x76 cm
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Monumenta 3 by Steve Moors
Monumenta 3
Digital - 76x76 cm
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Between The Waves by Angus Vasili
Between The Waves
Digital - 119x84 cmRent for $71 /mo
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The Reluctant Witness 26 by Steve Moors
The Reluctant Witness 26
Digital - 66x66 cm
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Samba by Brigitte Paradon
Samba
Digital - 138x110 cm
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No fog today by Irene Raspollini
No fog today
Digital - 30x23 cm
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ceci n'est pas une maison by Miguel Vallinas Prieto
ceci n'est pas une maison
Digital - 100x70 cmRent for $170 /mo
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CAD 240730 by Yuuko Suzuki
CAD 240730
Digital - 60x60 cm
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Rig 2  by Andy Mercer
Rig 2
Digital - 45x35 cmRent for $65 /mo
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Le médaillon by Masa ZODROS
Le médaillon
Digital - 90x90 cm
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DG 241029 by Yuuko Suzuki
DG 241029
Digital - 60x45 cm
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The Tapir Who Wanted to be a Moose by Carl Moore
The Tapir Who Wanted to be a Moose
Digital - 54x53 cmRent for $75 /mo
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CAD 180116 by Yuuko Suzuki
CAD 180116
Digital - 33x25 cm
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DG 241106 by Yuuko Suzuki
DG 241106
Digital - 70x50 cm
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REPLA Y by Micosch Holland
REPLA Y
Digital - 76x45 cm
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La chute des corps by Hervé Bailly-Basin
La chute des corps
Digital - 197x370 cm
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